Website powered by
Andrew Stet
Andrew Stet
Technical Artist / Principal Software Engineer
Las Vegas, NV, United States

Skills

Environment ModelingProp ModelingUV MappingPBR TexturingTexture BakingHigh-poly ModelingLow-poly ModelingHard Surface ModelingTexturingRetopologyJavascriptPython ScriptingC#Digital Sculpting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
Unity
Unity

Experience

  • Technical Artist / Principal Software Engineer at Futureverse
    May 2025 - Present

    (Continuation of Candy Digital role after acquisition by Futureverse)

  • Technical Artist / Principal Software Engineer at Candy Digital
    January 2022 - May 2025

    (Acquired by Futureverse on May 1st, 2025)

  • Senior Software Developer at Altona IO
    United States of America
    January 2021 - Present

  • Technical Artist / Software Developer at Authentic Artists
    United States of America
    January 2021 - September 2021

  • Technical Artist / Software Developer at AI Foundation
    United States of America
    August 2019 - January 2021

  • 3D Artist at Motion Logic Studios
    United States of America
    April 2017 - July 2019

    • Create assets for various clients, ranging from hard surface to organic

    • All assets are expected to be finished, textures and all, within one to two days

    • Take outsourced assets from other artists and bring them up to par for the project, by cleaning UVs and fixing textures/topology

  • 3D Artist at Bad Rhino Games
    United States of America
    February 2017 - November 2017

    • Worked on weapons and environment props for the pirate-action-RPG, Rising Tides (realistic)

    • Worked on environment props and interactable objects for an unannounced VR title (stylized)